Hey guys, It’s been a while since my last post, but I wanted to drop a quick sign of life. I’m still working on the project, even though my time and motivation have been a bit limited lately. Not a massive amount of progress, but I’ve replaced the rough blockout with some smoother shapes and am currently experimenting with…
Lead Designer - Game Team https://jobs.lever.co/skydance/6c732750-79dd-4c83-9f80-01ef136034f0 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and…
Heres my newest refined basemesh, works pretty well but I think im having trouble sculpting muscles, not so much the form. Individually sculpting and defining muscles is difficult for me, once it looks good in front view I turn it to the side and find out the pectorals will come out very very far. Im not sure if my matcap…
This is great, love the lighting! The biggest problem for me is that the effects are overpowering everything else, so I can’t really focus on anything but the sparks. And the spinning camera makes it harder on top. I would suggest toning those both way down. The materials have a nice amount of grunge, but I can’t tell if…
Sharing WIP new updates on my project. I created custom concrete floor textures and modular concrete blocks, and refined the ambiance to strengthen the mood and overall atmosphere. Still polishing materials, lighting, and storytelling — more updates soo n.
Hi! Nice updates! Thanks for reminding me of the challenge :sweat_smile: @BillyJackman I like personality it got, with the frame looks like it has a grin. If you intended to work on this some more, I think some dynamism/ folds in the hanging scroll would enhance it more. And perhaps some more material definition, so it…
Sternocledoid mastoid begins and ends in the wrong location Knees are not defined well and correctly in terms of the anatomy. Facial anatomy is off in more that one place. I ask that you refer yourself to the Asari planar head to begin studies. Design is unclear. Armor pieces are very obviously floating on the thigh. I…
Great start!!!. I think the best aspects are the design, the pattern, and the overall volume. The things I have problem with is the color variation, or lack there of, the skin tones are too monochromatic, and the thighs dont seem very defined. If i were you I would try to break up the black and yellow with some…
Update, I redid the rock entirely, and tweaked the bird's head. Also, I started refining the feathers a little bit. For the rock, I thought it would be easier to sculpt it and decimate it. Do you guys think it's overkill for such a low-detail geometry ? I find sculpting easier to define the shapes - when I model, I find…
Comparing it to the barrel above some ways to improve would be: Make the specular brighter on the bare metal and sharper. Was your normal map generated from a high poly model? If so it could be more "Refined" it could use more polies, your top circle hole should be round instead of segmented like it is. Also the ridges…