I think its true though if you have a good grounding in traditional skills, its gonna help no matter what. There do seem to be a lot of folks coming through that don't know how to paint textures too well but might be ace at sculpting in zbrush/mudbox personally, coming from a 2d illustration background, then doing flat…
I apologize in advance if these questions and ideas are not plausible, but I've tried to find answers, yet haven't been able to. I'm not a programmer so if this isn't possible, sorry for making you read this. 1. Would it not be possible to save color data on the asset itself? In ZBrush, they have a feature called…
Thanks Dan, I'm gonna go for realistic textures. Two reasons really; firstly, my previous environment piece was 100% hand painted and I wanna keep the variation in my folio. Secondly, I need to learn more about UE3 shaders so trying to get some realism with all the different surfaces and materials in the concept should be…
Lower your face subdivisons. We're not going to care about your face painting and details until we can figure out if you're proportionally there to begin with. I want to see faceting, that's how low we want. I've attached the first big issue I see. Hopefully this reiterates that it'll be much easier and useful to pop to a…
You can generate a curvature map from your normal map in XNormal or Substance Designer as well as Knald. You can also bake a curvature map in XNormal. The reason why you usually would want to have a curvature map is because it helps you create wear on the edges of your model and dust and dirt in the crevasses, so you…
I am looking for another freelance 3D Character Artist that can be available for regular work. You will be working on a variety of projects that involve 3D modeling and 3D character creation for 3D Printing, NFTs, videogames, and more. You have to be comfortable working on both realistic and stylized aesthetics. The…
I am looking for a freelance 3D Character Artist that can be available for regular work. You will be working on a variety of projects that involve 3D modeling and 3D character creation for 3D Printing, NFTs, videogames, and more. You have to be comfortable working on both realistic and stylized aesthetics. The payment will…
Good morning everyone, Once the vacations began and I finally had been able to breath out of 3D classes, I couldn't help but want to do a personnal project with everything I've learned this session in school; while at first it was just a joke with a couple of friends, I decided to go and do a project I wouldn't have…
Salutations: Greetings my good Sirs and Mesdames! Welcome to my first Polycount thread and post. Thank you for having me. Synopsis: This thread will showcase my ongoing 3D work on one of Games Workshops Tyranid creatures from their Warhammer 40,000 tabletop franchise. More specifically, the Carnifex variant. Goal: The…
Ok, time to update once more. I've tried your techniques (@cryrid), the "Project All" one first because it sounded more solid, from a topological point of view. .: I have imported the low-poly skull as a new subtool :. Manually aligned it to the sculpted one (apparently, it doesnt work unless the two models are…