Yeah, I finally solved my problem! The textures have transparency now, but it was quite a hassle. Because it might be of some use to others, I will try to explain what I did to get it to work. I exported the model from Milkshape to UT's Skeletal format (.psk), so I didn't have to animate the model myself and could use the…
I think you can rip it off and have it floating around. However it still behaves the same way not like polyboost. I'd like to try installing polyboost on 2010 and see if it works. I think the tools are pretty valuable even if the interface is a headache. You can also bind a key to toggle it on/off too as well as dock it…
Looks excellent. Great new features added. Was hacking this workflow together using clavertech script, SAL asset loader script, and skinwrapmod. :) Will definitely purchase.
this should help, i put it in the script directory and tried typing the name of the script into the mel window but that didnt work how do i make it work
I've put this in a few of my scripts disableSceneredraw() -- STUFF HERE enableSceneredraw() redrawViews() Its a good idea to have this as a standalone script too enableSceneredraw() redrawViews()
His script replaces the default UVW Edit Window script. Rename \3dsmax8\UI\Macroscripts\Macro_UnwrapUI.mcr to Macro_UnwrapUI.backup, then put Chuggnut's mcr there, named Macro_UnwrapUI.mcr.
For your last highpoly work check this script: http://www.scriptspot.com/3ds-max/scripts/loop-regularizer I use it every time when edgeloop needs to be a perfect circle
You'll need a custom script for that if you can't find any (doubt you will). Now's a good time to get into scripting and do it yourself, great way to expand you skillset ;)