Oh, that screenshot is in UnrealED v2. Try using a projector, or softening up the shadows underneath the plants. I talked with a more experienced UnrealED mapper and he said it's probably not in UnrealED 3. I'll keep digging while I work on stuff.
Both just need to have the same name in Max and Unreal. When you import the model in Unreal after you've exported it, just make sure you've fully loaded your package containing your materials or Unreal will not find them.
Did you import the same fbx to substance and unreal? and try invert the normal maps green channel/y in unreal, see if that help, I had a problem like this with xnormal because green was inverted compared to unreal, but was fixed by changing settings.
Field scene rendered in Unreal Engine 5. The deers are from the Unreal Marketplace and the foliage from Megascans. The spaceship is modeled in Blender and textured with Substance Painter. It was my first time using it and had lots of fun, even if the textures aren't that visible in the final render. Hope you enjoy!
Looking for work. Discord: .rockenroll. (Rockenrolla#7706) https://www.artstation.com/markvano Email is in image (to prevent bots) Please contact me for any inquiries.
Hey everybody, my name is Fahd and i'm new to to unreal engine as well as polycount. my question is, is it possible to create cinema 4d & octane type art ( mostly still renders) wihtin unreal engine? if so, what are some good ressources to get started. Thank you!
How it's done in Unreal 3 http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html#Unreal%20Landscape In this case, you simply cover the edges with meshes.