I am really starting to get annoyed about this, do i actually need to have this enabled or not. If I render with out it enabled and with no exposure control, tnings seems much simpler. Most times I just render out still image of WIP or stuff for my online folio
I'm not familar with Blender's export settings, but I would check to make sure you're exporting with animation enabled and if there are any settings like "bake animation" try enabling that too. When you import your FBX, do you see the Model Animation panel? If so check the Current Animation dropdown and see if you can…
Above it looks like with height channel disabled. Nothing unusual. Below it looks like when height channel is enabled (without displacement or tesselation): This is the height map, which doesn't seem to suggest anything that would cause the changed visuals: There is no edge of an UV island visible here either. Sometimes…