Reminds me of Witcher 2, looks great. I'd like to see a bit more hero assets or points of interest though. And maybe a more interesting sky. The rocks look a bit too much like quartz or some sort of mineral, but that isn't necessarily a bad thing. There is a few areas in the back where the foliage looks too flat.
Thanks for the compliment and feedback @vertical ! Yeah I am well aware that I must put into consideration of how the heroes move in game before designing cosmetics. My only concern for the turtle shell right now is when ES use his boulder roll. Not sure if the turtle shell will look weird during the boulder roll animation.
I would say potion is over done on heroes at the moment. I think the wings would just blend into the head piece and not make it stand out as much. A mixture between the fur cape and cape 2. The gold edging and the gem on cape 2 with the brace and fur of the fur cape would make it stand out but still stay in style. :)
I am not sure now what quide I used to load dota 2 particles to SFM... I found those two: http://www.cyborgmatt.com/2012/07/dota-2-sfm-tutorial/ http://wyksblog.com/guide-dota-2-content-in-sfm/ I think mostly I did what is described in Wyk guide with one example that I extracted also particle folder to SFM. I have tried…
[ QUOTE ] If you ask Joseph Campbell, people haven't successfully brought something of their own to the table in quite a while. I imagine I don't have to discuss 'Hero With A Thousand Faces' with any of you, but I think the derivative nature of a lot of modern entertainment is subconsciously deliberate because it has…
Another awesome weekly meeting! I hope you guys are as excited about this game as we are! Things we covered this week: -camera angle & control -going full 2d for environments, characters not sure -auto targeting systems -basic character movement speeds and scale -establish main elements: fire, water, earth (rock+grass),…
I am hangun..I am an product design graduate, 3D artist an game designer enthusiast and a former professional gamer on the moba game Infinite Crisis. After the game was closed around 8 months ago due to different reasons me and some friends of mine also former IC players decided to gather up put a team together and remake…
every tutorial out there speaks about the hero assets that of course use unique textures, but what about secondary assets, assume i want some barrels in the scene, even if i had the time to texture like 5 different barrels it won't be possible to load 5 different texture sets, so what is a good workflow for the secondary…
Looking for a logo designer to design cover art and a logo for ER Studios' upcoming game Forgotten Heroes Alchemist. Our Logo/Symbol Design is for a full on series. We are looking for a artist who can help us bring this vision to life. Some Examples Of Symbols We Like. Some Game Covers We liked Discord: Darkero12#3477…
Hello everyone. This is my attempt to sculpt the obelisk from HOTS made by Michael Vicente (Orb). I know that some of the details like cracks are missing but I will sculpt them (as soon as I understand how to properly do it). Anyways, wanna know what you think about it and maybe give some advices for better sculpting. You…