Looks cool man :) Just a note for the future, if you have a gun taking up a large amount of your screen, don't hold back on polygons for round bits. The tube coming out at the left has a lot of faceting (you can see the polygons).
I can't remember the exact number, but I read somewhere where someone had calculated the amount of tons of dirt you had to eat to ingest a lethal amount of plutonium from the amount that had been measured in fukushima region.
Takes 2 seconds on google :) Thing is, mayas default is called angle and area weighted. I think it is not the same. It lowers the amount of low poly shading vs for instance 3dsmax but i think face weighted is still different and "better" when used on the right models
After some testing, the alternate method using layer blending works* sort of.... there are still seams, but you have to be extremeley close up to see them. I had to set the layer amount to -0.45 which sounds like an oddball number, but it was what looked best visually. Still though, the first method is much cleaner.
Low poly means the minimum amount of geometry to display the desired amount of information at the desired viewing distance. Numbers mean basically nothing
Also if you go to the generic browser in the editor you'll see a statistics tab. This will tell you the amount of polygons in an entire level (not the amount displayed). It also has other helpful info like the number of instances of certain assets or the amount of tris for individual assets.
@ unearthy i havent found what is it about, a sentence like make an environment of the "topic: [topic] with the poly and texture amount of [amount]"was some cool