thanks for the reply the left one is a somehow realistic representation of the high poly....it has the flat look where it was supposed to be flat the right one is just...wrong in my opinion....i've modeled recently some props for a game and baking them with only one smoothing group just sent them back as a feedback....and…
@EndlessTinker What's right depends on what the model is being used for, what the desired result is and any technical limitations or special considerations that need to be made for it work in the engine. There's overlap in the general strategy of laying out topology for models but what's acceptable in a low poly model will…
"Think about what physical characteristics your character may have, and why. Look towards nature for help. For example, a creature that lives in the dark may have very large eyes to take in small amounts of light, like an owl. This link with reality will make your character more believable, and will help tell their back…
Yeah no problem :D Make sure you get the Apex Clothing plug-in for 3ds Max or Maya from https://developer.nvidia.com/apex-clothing 1. Started out with just a flat vertical plane in 3ds max with the width of the curtain being a little bigger than what I intend in the end. (That'll make more sense later) Green line shows how…
I think that's the reason why texel density is for example 512 pixels / meter.. ( <-- in real world measures ). It's used with the same value for everthing which is in a specific range.. ( often background, midground, foreground).. so for example a decal which is 10x10 cm (here 51x51 pixel) and then put wherever on the…
Viking Environment : Development Diary http://www.artstation.com/artwork/Kax1Zx Hello my name is Alejandro Díaz Castellano, a third year student at FX Animation School. I am going to talk a little about the last project I have created for school with my friend and classmate Víctor Agrisuelas Pascual. + References. The main…
Seriously though dude, if you really want to lose weight that bad you really can starve yourself. If you cut back to 400-500 calories a day and even attempt to have a normal life (which won't be easy, due to lack of energy, chills, muddled thinking) you will lose weight. I have heard a lot of health nuts talk about putting…
I like it overall , but I think some of the bevels/gaps need work. lots of really hard edges, which seem little thin. For example the panel gaps look a bit off to me The lighting will not catch vey well here and might make the render look a little flat. the panel gaps are essential to get right the gap distance has to be…
Hi, the only thing that looks off to me, although it only shows in the flat example you show, is that the level of wear and damage you show on the tiles, I think more of the polished tile surface would be worn away. For example:
I have few suggestions for you : Its a good idea to pose some of the refs that you used as well especially with actors that hae been there forever and look differently at each photo You will benefit greatly if you start doing individual features studies like mouth for example face comfort to simplification very well aka…