@Eric Chadwick Thanks for the warm welcome! And that's a good tip on the JPGs — really helpful. I've already swapped them out, so they should load faster now. As for references, I've been collecting some Japanese-painting-style and ukiyo-e-style art, plus some photos of real bamboo forests. I'll pick a few and post them…
I have various subdivision levels of the same model that I imported into unity. My higher poly model -- something around 50k -- comes in multiple pieces and thus when the textures are applied you have to apply the shader to each piece and get strange results. Any idea what might cause this? Before importing, I scaled the…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Well you bake out the AO map then you merge that with your diffuse... it just gives some great fake lighting / depth without having to much overhead. Oh I defiantly don't solely rely on Pack UV's.. it's just a quick and easy way to get the maps positioned, I go back once I've unwrapped everything and fix it manually, but…
Hi, everytime I import my fbx model into Marmoset some of the parts aren't showing up. In Blender everything looks fine and when I imported the same model into substance painter everything showed up fine and I was able to texture everything without issue. Does anyone know what the problem might be?
Thanks! :) Absolutely, I can definitely share some wireframes. Just a heads-up: I haven't applied any bevels yet, only some basic surface smoothing. I'm planning to do a proper retopology pass later, definitely not the most exciting part of the process haha!
Hello, I'm here to ask you professional artist here to help me out with some kind of problems I have lately. As far as I remember correctly I started with 3d modelling, especially for the source engine, 3 years ago. In that time I mainly did mods and edits to default models or modelling some small stuff myself. I actually…
Hello. I'm trying an interior viz project to get my hands dirty with UE4. It's my first real project using the engine. The issue is that I made a master material to cover most of my material needs. Now, some of the material intances are showing up the generic gray boxes instead of the texture maps. In the first image,…
Hi, I could use some good links to videos to help me update my modeling and Unreal skills. I also would love to hear some options on current texture sizes for PC games, and how many tri's I should be aiming for for an indoor destroyed building scene. Lastly, as I want to bring it into Unreal, I wasn't sure if I should do…