Hey, I like Vanilla Coke . I actually don't drink soda very often, and when I do it's usually Pepsi or Coke classic, but I still enjoy Vanilla Coke (as long as it's ICE cold). I'd like to have a taste of this turkey + gravy flavored soda just because of the novelty of it. I'm willing to try most things at least once .
[SKETCHFAB]46b735a20c0d40b1bd2b915a956f8e3a[/SKETCHFAB] Hello Polycount! First post in a while, I made an Amiibo out of Sora-yan, the mascot for Osaka's Airport based on this image: The model is 2869 points and 2906 polygons, both diffuse and normal maps were originally 2048x2048 but shrunk down to 1024x1024 looks fine.…
Hi everyone !I'am Saphirya, I'm from France ! I decided to redraw Sona Guqin'splash =) Feedback and suggestions are welcome ! :) Here my inspiration comes from : I made some modification to her actual design : the gujin is the same on this to pictures, just different view. I'm hesitating on puting a collar or just put a…
Hard = she's happy. Soft = she laughs at you. When it comes to hard surface, if you plan on sculpting then you will likely turbosmooth (or soft). how you keep crisp edge to make it still appear hard while still getting the additional geometry in there is by adding edge loops near edges. the closer two edge loops are…
Hi I am a max user learning maya. In Max I can explode my UV's to UV-islands based on smoothing groups. How do I do this in maya? I am using maya 2017 where is the function for exploding/separating uv's based on hard/soft edge? Cheers, thanks for the time.
There is a technique to blend a layers that are higher in your heirchy (in photoshop) and set them to soft light, and change the blue to 128 isntead of 255. What you are essentailly doing is overlaying details without causing a saturation/color shift in the normal mapping color space. I just dont know howto do that shift…
I opened this thread to track all the development steps for an ideal script solution to apply my technique. i start adding a link to a video showing actual stage of a new set of tool i'm writing for it. superspecular soft edge script is the link to see my new beta script in action. In the video i apply with a buttonpress…
Oki so i finally got to know why my baking down normals look like shhhhh. Basically my UW shells are all over the place annnnd i never played around with hard/soften edge tool. :O. shockingly. so to my question. When finishing of one low poly and doing hard/soft part. How do i know when to soften and when to harden? This…