Oops I was misremembering. I was thinking about the deferred decals technique from Star Citizen. Explained here https://polycount.com/discussion/comment/2357033/#Comment_2357033
Started a new project and wanted to share the progress. Finished the High poly, Low Poly, and bakes. The model is about 4,500 tris and the bakes are 2048x2048.
Hey guys, working on this scene in UE4. Only just getiting started. Any thoughts would be great guys. concept: upload imagem progress: host image online
When you use mesh decals, you would use those details as small floating polygons uv-d to an atlas texture that contains all the shapes you need. So in that case you wouldn't paint them into the normal map in Substance. But it would give you much higher resolution on these details, and other decals. Star Citizen use this…
fun stuff guys, here's another update on my CryEngine 3 implementation of the legendary Karanak and his Star Citizen Bomber (cockpit only at this point)
The tutorial and workflow and ideas shown are fantastic really helpfull since iam right heavily into creating stuff in the style shown for Space Citizen. Thanks a lot for that :)
Yo. The guy with the star citizen art test shows the graph but you can find it in my sketchbook as well. - the wonders of technical art - in my signature.
Hi Thorsten, That's great to hear, looking forward to the announcement(s) nearer release. Happy to support most games where Linux is a first-class citizen. :)
Hes a fucking hatemongering nutter. "Mr Phillips said all citizens should "assert a core of Britishness"." and what would that be? Eating curries and having a fight?