Use GGX instead of Blinn-Phong, and use a specular map. That should get you 95% of the way there, although Cryengine uses a slightly different tangent basis and roughness curve.
Hi everyone! I'd like to share some new updated renders on my progress so far. This project I'd say is about 95% done. I've got just a bit of polishing left to do, and then it's on to rendering out some camera moves and doing some post work on it for the final shots. I appreciate any feedback! =)
Looks cool. The textures are nice. Also keep in mind the grenade will be held in a hand for 95% of the time it's on screen, which will help hide the silhouette if you wanted to knock off a few polys.
OMG YES... I still have my disks from all the originals. Including the dos version of C&C and then the windows 95 version. Man that game brings back memories.
yeah, this is almost exactly the same as a bug transformer I had as a kid. (like 95% close) really nice work on the abs, would like to see the same crispness on the rest of the sculpt
[ QUOTE ] 95% of illegal immigrants take thier money back over the border to spend [/ QUOTE ] I call BS on that statement. If you're going to give a statistic, back it up with a reference.
I doubt labour would have reduced corporation tax. I watched that tax destroy my Dads career as a contractor for the car industry. Back in 95 it was a very desirable job.
[URL="florida http://www.sfgate.com/cgi-bin/blogs/abraham/detail??blogid=95&entry_id=54956"]I snows in fucking florida[/URL].. IT COLD AS HELL DOWN HERE WTF!!~!
lol I don't have much shit to pimp anymore. I've been with Rockstar for the last 3 years and 95% of the stuff I've done in that time has been at work :P