Hey people, great work everyone, there's some amazing things in here. Here's the final version (probably) of my Gambit sculpt. 100% Zbrush. Used it to practice some non-organic sculpt in Zbrush and I liked it a lot! Hope you guys like it. Comments and crits are always welcome. :D
Doing a few rock studies with zbrush. All of the stones were quickly sculpted (about 3-5min per rock), then polypainted in Projection Master with photo textures, then assembled in 2.5D canvas using the tilde offset functionality. I haven't been using ZBrush for long, so there's a lot of learning to go.
I finally finished my zbrush 2 final! Its a dragon fighting a warlock on a mountain pass. I wish I could have done more but I had to do the whole scene in zbrush, and after 15 million for the whole scene I started to chug to badly to add more.
I'm using the catmul-clark subDs yes, but the zbrush workflow is building a bunch of boolean objects in modo, addition and subtraction. Converting my mesh to dynamesh in Zbrush and start subtracting and adding pieces. It lets you add holes and cut shapes a lot easier than having to model it all as once piece.