Prob late to the party as usual, but just discovered this addon. Modeling in blender is quite pleasant these days. http://www.blenderartists.org/forum/showthread.php?376618-Addon-Push-Pull-Face
Well yeah :) the sculpt brushes/sculpt mode being available at all times is extremely powerful - for shrinkwrap, but also for straight up regular modeling. Very useful stuff !
Bevel has been a modifier for at least a few years now but i never really use it as the bevel center script was the nuts :) IIRC, to use the bevel modifier on an edge you have to set the weight of the edge but afaik its hidden/missing in 2.5 :S When BMesh is finished everything should be good again but i think the…
Can anyone give me a quick rundown on what Blender does faster than max modeling wise? One thing I'm interested in is the fact you can work without the gizmo. It seems slightly faster than having to snipe axis clicks on the max gizmo. In max you can't rotate/scale without the gizmo tool as well. Really all I care about is…
Some great news for those in need of precision modeling tools! https://lists.blender.org/pipermail/bf-committers/2019-July/050013.html "- Germano Cavalcante de Sousa (mano-wii) for work on snapping tools and precision modeling. (3 months) - Nathan Letwory (jesterKing) for half time development coordination. (Welcome…
What sort of modelling tools does everyone want in Blender? It might be an idea to get some ideas logged down, so we can point devs. in the right direction :)
I just wanted to add my blender 2 cents. Really loving the modelling improvements that are going on. http://youtu.be/b-Hf-8UEmDI https://sketchfab.com/show/qOoeSRwJxY9f51be4XwOMBhsTQr
Eld: Editable mesh is an old modifier, left in for compatibility reasons (and also when importing models from zbrush etc. because it's slightly faster. Much less tools, though)
You might want to check this out if you haven't already: http://blenderartists.org/forum/showthread.php?256460-Thoughts-on-Modeling-Tools-amp-UI-Interaction-Looking-for-feedback-and-programmers