I hate to be nitpicky (or do I ?) but : hard edges are very much relevant now. Simply because there are scenarios when some parts will just connect sharply (for instance an arm sticking out from a shoulder sleeve). In such cases, hard edges are not about some nebulous performance savings bur rather all about clean…
I've been trying to think my answer through before I'd answer this type of question. And all the times I do that I am stuck wondering; what would possibly happen to the artist(s) if there was no Autodesk or Adobe and all he/she is stuck with is traditional paper and pencil, or MS paint, and free 3d software such as…
Any advice that is given freely on this forum by people with much greater experience than myself is most humbly received and appreciated. :) Its all good to know and it really helps clear things up and stops be second guessing myself. Sometimes its hard to filter the good info from the bad as it is so intermingled but i…
Yeah, I do change between conformal and angle based. Just wondering have you used 3ds max? because I might have a hard time explaining what I am looking for if not. Most of the time I don't have problems with blenders uv tools, but there are those times where I need it. You see the borders of the island does not get…
I'd at least set it to LMB select. Occasionally, you'll get something that still needs RMB but most stuff will consistently be on LMB. 2.8 is supposed to simplify the controls (the guy that did that rSelection add-on is on the team). It's probably at least a year away, though. So hard to say whether or not learning the…
I'm quite happy with every update. There are always at least a few small things I can benefit from. It's for sure not an easy task for them to priorities changes. I don't see "lack of professional direction" here. 2.8 viewport changes sound awesome. Hard to tell what kind of change I would personally like to see the most,…
I know this sounds sort of idiotic, but until I activated the 'Testing' category under the addons panel I was never aware of just HOW MUCH was already added into the program. As for a list, well It depends I suppose. I like hard surface modeling so my addon repository is aimed towards that solely. Here's a good website…
Just to make sure I'm understanding the last couple posts correctly: Anywhere I have a hard edge on my model, I should mark that edge as Sharp, and use Auto Smooth at 180 degrees. Does Smooth or Flat Shading have any effect before you export? I've been having the hardest time getting good Normal bakes from Blender in…
@Oaken Hah, don't be too hard on yourself, we all have our blind spots. Not doubt there are a million things in my workflow that are "suboptimal" to say the least. I just don't know about them because I'm too scared to go out on a limb and post stuff like you did. Just glad I could help you out. Keep up the good work, and…
Ya UV tools just seem limiting last time I tried it, lack of grid like I mentioned, stich and sew seems kinda sketchy. The tools seem OK for organic unwraps, but if I'm doing hard surface and just want to planar map selections and move and sew it starts to fall apart. Things like alignment tools would be nice too, but…