@sixbysix what do you mean by "it's ugly"? The cage of the subdiv surface? What's this mesh for? It might not matter if the cage is ugly if it shades right
Hey i am trying to model this ornamental design, im struggling with the circular section. Heres what ive got so far, i made the left and right side of the mesh seperatly after a failed attempt to make them in one mesh.
@vaneir almost right. spline then extrude then convert to poly. If you just convert to poly you end up with a flat surface which you can extrude then. its just a matter of preference really and i think you work with maya right? so it doesnt make sense to go to deep into max terminology. so you want to deform the whole…
I spent like two hours trying to get this pauldron to look right and only got the spark plug to look right. The eye didn't come out how I wanted and I really messed up bug time on the teeth when I tried to take them on. Is there a better way to get the eye and teeth in there? I think I might have to prepare the geometry a…
Thank you very much for that, JustMeSR. Such a simple solution that went right past me. There is still a little bit of pinching but it is much better now.