hi guys im interested in low poly modelling and this is my attempt at making a low poly model using blender. Is there any way to improve my modelling? what are the general rules of thumb and is there any online tutorials that i can look at? (i have been looking at Peter's massive blender tutorial and XRG81 weapon tutorial…
ohhh ok thx, srry im new in 3d modeling so i need others help to make this model clean ehehehe,that model is for game using unity, i am planning to put cyber katana to its hands so i put detailed finger is it ok? srrry for my english again
Download the model pacakge here: http://zylyx.quakeone.com/grunt.zip The model comes in the following flavours: Quake 3 .md3 (be sure to edit the QC file) Alias .fbx Collada .dea (not tested) LightWave .lwo (for versions above 7.5, be sure to reweld all of the vertices, depending in what package you edit the model in)…
Some of the models I'm working for a mobile game (Pretty graphical heavy). Still new at modeling and texturing. 1024x1024 Each texture. The name of Galileu is just a little easter egg : ]
Hello again, here is remodeled sonic, without the textures, need your comments. Model now is 732 tris. And sorry for the screenshots, dont know how to render model with wireframe on.
Getting back to modeling, still have to properly model and unwrap to do this type of pixelated textures. But for now I'm happy (any advice is welcomed) I'll try to rig it now.
Ah Tennis, your models never fail to impress. That car is so great. mikebart; I echo the call for fixing the lower texture res, but other than that, it's a nice model.