And you still seem to be missing my initial point. From an purely artists perspective, discard and alpha-test are the same. You both end up with a 1-bit alpha for your texture, and you have to spend a slight amount of time checking whether or not the pixels are transparent or opaque. If I don't include all those…
i think your akira bike is very cool but the texture is kinda ruin his look, it's better if you try to make more pixel art feel and use png or TGA as texture instead of jpg. oh and of course, try to rethink about the palette coulor limit, it will help you out. you can find a tutorial about pixel art somewhere at…
Hey there, folks. I recently started working on my modeling skills. I've been making pixel art for games for the past 5 years. I really like the low poly + pixel art texture look so I started working on that with some simple geometry. Still struggling with UV distortion, but here's what I achieved so far. Any tips?