Hey EQ, looking cool, clean mesh as we are used to , but I think the mouth needs to come out a bit more (lips also look flat) and the cheekbones are a tad bit to small. The part from the ear to the "jaw-edge-thingamagiga" (got to get my terminology freshed up ) also seems a bit off (long ?!), even for that style. Maybe you…
Not bad , Vitor. Couple of things are odd though: 1. At the corner of the mouth: the upper lip should be 'over' the lower lip, not vise versa. 2. The bulge between the eyebrows, where the nose meets the forhead is about the opposite of what should be there. 3. The chin seem a bit too sharp, the the cheek-bone is overly…
[ QUOTE ] Pavel: Thanks! Enix: Yes, join me! We must show those makers of the 3d pokemon games how to do thier property justice. None of this N64 quality models and flat color textures. sama.van: Nice style (some really great characters on your website too). Really like those lips. [/ QUOTE ] pretty sure I just had an…
Marshal Banana - Nice start. Hope you're looking for some crits... I'd lose the black background with the glow around the object. No matter how "FUCKING ROCKIN'!!!!!" it is, once I took it away, there was some more depth and detail I didn't see at first. I haven't played Jedi Knight, so I don't know what looks best in…
That came out looking pretty nice dude, pity you're not pimping most of the detail that was on the ceiling as well. A few crits: The candle flames could do with another plane to cross over to give it a bit more depth rather than being a singular plane. Its making the rest of the candle holder look really flat. The scale to…
detail break barrier for a mix up between art nouveau and tech Hi poly of course Cables gonna be just image planes, old school ftw. Things meant to be tileable but isnt at the moment. Looking at the concept I think the piano hinges of the front panels need to be more pronounced to break up that flat plane and the front…
[ QUOTE ] Daz, freaking awesome per usual.. time to make a new ear though! i have been looking at your stuff and it seems you made an ear a long time ago and you use the same one on all your models.(i could be wrong) i know they are a pain in ass to model, and its just a stupid ear, but it seems a little flat and not quite…
i have no idea xD i started with some lines on a flat side, and from there on working my way inwards. kinda blocking out the shape and then just scraping things away bit by bit so you dont smack off a chunck. though im way to causious, i should just go in and bash a more compleet shape out i use some common household…
too many cool things in this thread, missed out on a whole lot of awesome stuff since last week some favourites - whiteblaizer - really cool scene, great materials bones - wow! superb character! ruz - great basemesh b1lllll - that's a super cool design, more face! thanks for the hello's and feedback doc_rob - cheers for…
Decided to really take the plunge on high poly modelling, normal maps and all of that good stuff and am going to make a model of Deunan from the Appleseed movie. At the speed that I work I should be done by the time that Quake4 is released Still have a lot of tweaking to do like making the chin more pointy, make the nose a…