By alpha,do you mean alpha channel? I've looked at all my textures and all of the maps have some things of it(except detail and fresnel). All of my normals face outwards. I don't know if I rigged correctly, nor do I know how to check. I was told just to put the bone on the center of the mesh (I didn't do that, i put it at…
Alright, I've finished my LOD0 and LOD1, texture maps and all that jazz. Now I'm attempting to compile in-game and getting a bone error. "Couldn't find any bones in the wearable that correspond to bones in the hero model. Wearable items must be skinned to the hero's bones to be submitted" I followed Lenny's guide to the T;…
bit of a noob question probably, but I can't get the drax textures to work in maya. // Error: setAttr: The attribute 'drow_bowFile.fileTextureName' is locked or connected and cannot be modified. // this is what I get :( Do i need to put the textures in a special place or find a specific node holding all the information?
PM me and I'll unwrap it. I'm now getting the same bone error I got last night, while importing the exact same un-altered FBX files. I'm going to point my finger at the DOTA Compiler, since these same files worked last night.
After the errors i managed to upload it. Thinks seemed to fix themselves this afternoon. So here is my latest set for Riki. http://steamcommunity.com/sharedfiles/filedetails/?id=156068403&searchtext= Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=156101150 YouTube Video: http://youtu.be/WmLk1WMQpCY
Does anyone have any experience getting royalties for Dota items while on a visa in the USA? also anyone else having trouble importing meshes in the latest dota 2 test client? i get mdl compiling errors. (works fine on non test client however)
Konras, you guys seem to have the best promo art out there! The illustration and the models look great. Hope it gets in. :) I'm getting stuck on baking normal maps. Blender keeps giving me this "Circular reference in texture stack" error. From what I've googled, it seems to happen when you have overlapping uvs, but in this…
@Bezoro Maybe you can help me, when I try to import Lich's Back FBX file into max all I get is this piece of the model, not the full horns. I also got some errors about Fbx not being able to import something about directx shaders?
Hey I have a problem. When I upload the wings for my Doom Bringer set, no texture shows up on the model. Instead I get a gray model. I am also getting no errors when I import and the model seems fine. I will upload a screen after work.
I have that installed,problem is after I load the hero,when I go to load the weapon from "Steam\SteamApps\common\dota 2 beta\dota\models\items\spectre..." and I choose the .mdl file,the program says "Error post-loading model" and nothing happens :poly122: