It has been about 2 weeks that every time I use workshop importer after the model is imported (about 2-3 seconds later) dota crashes and closes.This happens about the time when I try to rotate the preview model. Has anyone been facing this?
The underlying mesh was too highpoly for the polylimit and copying the weights just messed everything up. His rig is very tight and his posture doesn't help either. Not to say that you have to say in the polylimit AND keep some of the quills, those bastard eat up a lot of faces. Fun times.
I think the big weapons are a good idea. They are simple, recognizable and look badass! (lets face it, who hates ninjas?) I think they fit great into dota2 and I can see a lot of people willing to pay for those. I'm not saying that the idea is very creative/original, but it's good nonetheless.
Zipfinator : the face has some round/cuteish lines , and the eyes + teeths gives him the feeling of a laughter/happy expression . IMO the head of the horse kinda ruins the rest of the set ; gl with it :) motenai : badass man :) http://3.bp.blogspot.com/-JBK7hgRWxvY/TVsMXcMYrlI/AAAAAAAAADQ/gOxnWHP70E4/s1600/smiling-dog.jpg
Hi Again guys. i need your help. have you encountered texture output like this? I checked the normals and it is facing correctly. also checked the position of each LODs, they are the same. now i dont know what cause this weird texture output on the SWORD. Please HELP! :(
Guys i got a problem. After finishing my mesh in blender, exporting it as *.obj and inporting in ZBrush a got some faces invisible. I mean u can see the mesh from the "outside", but if u move it to see "inside" part u'll see nothing. How can i fix this?
@toby.rutter right now its to much Raziel alike. I would recommend to change material texture. Plus I don't know if that's good that shoulder slot cover up his face so tightly. It works well with default head, however could be a problem with other head now or in future.
dfx: Overkill set for brood! I love it! Konras: Yep, magic most of it. Need to learn lookup about that more. Thanks for sharing. I worked more on the face and horns and I feel that I reached a point where I can move on. Please feedback any comments regarding the sculpt.
Could someone enlighten me as to why this happens....? As you can see in the middle wire frame, I am just baking directly onto the high poly (Left) without and angles. Yet I get some jagged angles in the bake. The entire face baked weird, the rest is fine. :poly127: [/URL]
The face is kinda stretched, I would think something more similar to this: -CiDDi- Lion set looks good but I wonder how nice the jaw looks with the other in-game shoulders. I think it would be nice if ppl offered some feedback if they are looking for feedback or votes. That way everyone will get some feedback.