what maps do I need to export from ddo to get the same look in ue4 as I have in the 3do previewer. I try to plug in the exported specular map and it becomes all dull in UE4 where there should be shiny material. I have to be missing something simple.
Going to replicate this concept by : Yoko M. Art (@YokoMatsuokail1 on twitter) https://twitter.com/YokoMatsuokail1 Choose this concept due to the great variety of materials and objects to work on, as well as the Ghibli/watercolor aesthetic this has going on. Going to render this inside of UE4. Moodboard and references for…
Hey! So I've recently noticed in UE4 that after I bake light, the baked shadow information drowns out the normal map edge definition, is there a way to avoid this without adding more geo? It looks like it only takes the mesh geo into consideration and not the normal map?
It was all done in blueprint (node graph). I have programmed but it was more than 7 years ago. Blueprints are incredibly powerful in UE4. In UE4 we've removed unrealscript and everything is either C++ or blueprints. Intro to Blueprints:…