Hey!
So I've recently noticed in UE4 that after I bake light, the baked shadow information drowns out the normal map edge definition, is there a way to avoid this without adding more geo?
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It looks like it only takes the mesh geo into consideration and not the normal map?
![Image: https://us.v-cdn.net/5021068/uploads/editor/5h/r7aead9dafum.jpg](https://us.v-cdn.net/5021068/uploads/editor/5h/r7aead9dafum.jpg)
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Also, wrong thread...