Give me feedback on my 3D models, im relatively new to this and I want to know what I can improve. Down below is screenshots of some things I have done. My idea was a place with mountains floating in the air, and a small civilization living on top of the mountains. Please give me feedback.
I have a problem – this layer appeared on my model, and I'm looking for a way to get rid of it. I'm trying to create a normal map for my low-poly version based on the high-poly version. The issue is that the high-poly model has this thick layer that I can't remove (the high-poly model was created using photos,…
Hey, I just wanted to give an update on this project! We are about to start the 3D modeling so if there are any 3D modelers out there looking to collab on a project, I would love to hear from you all! Please fill out the form here: Google Form: https://forms.gle/ZEfuUUnt5prr7EGM9
If you use non-uniform scale outside of sub-object mode, it's going to distort the local transform space of the whole model. If you need to scale stuff, best to do it on the sub-object level: Vertex, Edge, Polygon, Element, etc.
Switched the UFO to a Sputnik model (yet to texture), added barrels and trough, worked on saloon interior. Started adding "fun" aspects like graffiti and a disco on the interior lol. I'm going to add a bunch more graffiti but try not to overdo it!
Hello folks. I make models in Zbrush for 3D printing, fixing mesh integrity as I go. Analysis shows everything is fine. Then I use Meshmixer to hollow out the model for printing, offsetting 1-3mm. Sometimes it works out fine but too often the models are sent back for the walls being too thin in seemingly random areas. How…
Hello I've been creating some assets recently as practice for a future VR game we're planning and I've been struggling to understand what workflow would be optimal for this. There's high poly to low poly baking, low poly to high poly subdivision to low poly baking, low poly with bevels and weighted normals to baking, or…
Been working on a big update for this game. One big thing being done is rebuilding the original forest map. The main artistic goal is for it to have greater variety of distinctive biomes I have some help with the actual foliage models now. In previous weeks I've rebuilt systems for spawning the biomes. We are working…