Hey peeps! Some of you will know about the competition already, but for those of you who don't; Dare to be Digital is a 10 week student game design competition where teams of 5 are required to make a game which is then showcased at an event called Protoplay, here in the UK (Scotland to be precise). There are 15 teams, and…
Hey all, So I was giving Child Of Eden a whirl the other day (if you haven't heard of it, check it out, it's basically REZ2 and plays great on a regular controller - no need for a Kinect) and got struck by the introduction sequence. Great video footage mixed with elegant motion graphics. [ame]…
Hmm, I have a few thoughts on this: the vast majority of games don't come out on all 3 consoles. Most of the time its ps3/360. The exception to that is games by mega publishers (such as madden or something)...but they usually make their game for every sku imaginable already. Also, half of the porting work is outsourced to…
U would always need artists/skills for custom works and a lot of custom assets are required for a game to look good,solid and authentic. When u use something over and over again,gamers can somewhat tell if something is derivative. I have read threads where gamers notice or suspect assets have been heavily reused or…
I've been a lurker here for quite a few years. Amazing forum. I just happened across this thread today and thought I would try and cast away peoples fears about scanning. Hi, my name is Lee, I designed this single shot capture system at IR. Just to make a few things clear. There is an incredible amount of artistry behind…
So ok... Some of you guys have read some of this on facebook but I wanted to share this with the community JUST IN CASE some of you decide to go the same route I went. I was offered a position as a contract 3d artist with Microsoft on the Kinect team working through Aquent as a contractor. I was sent all the appropriate…
Let's take a look at this list. Yeah I can totally see how this was affected by pirates. "As part of its standard business practice, id regularly evaluates staffing to ensure it has a workforce that meets the needs of the studio, Totally the fault of piracy. "A source told GameSpot that the Chicago-based studio's collapse…
Not too long ago, a good friend of mine by the name of Nicolas struck up a conversation with me about the general trend of online gaming. Sure, there were always big block buster titles to play, and yeah, they played well. But there wasn't really a lot to make each one stand out from the crowd amongst the rest. The phrase…