With cell phones in the hands of more youth these days I don't think crap like this is aimed at adults who actually pay the bill but at the kids who don't have a clue that minutes + stupid phone features = money down the drain. I guess there could be one other reason, there are a lot of cell-phoneys out there pretending to…
Uhg, just lost my original post >_< Anyways, my Intuos4 Medium has arrived! Actually got it on Friday but I was too busy over the weekend to really sit down with it. Its so purrdy! It was a pretty strange experience for the first hour or two - having never used a tablet before. But I think I'm getting the hang of it.…
Hello PC, This is the progress on my current porfolio piece, currently with the hp sculpt in progress. I wanted to try something outside my usual purvey, so after a lot of looking around I went with this neat fantasy piece by yuchenghong: The goal is to make a "next-gen" spec game model to render in TB2 So, here's where…
I did a quick test and it seems to work after a fashion, the shaded gradient in each ring is a simple vertex shading and it use alpharef (0 or 1) for the alpha. obviously needs more work :) some of the issues are there's quite a lot of over draw and at acute angles you can see through the mesh if each ring differs to…
Thanks for the feedback everyone. Really is helpful as I still haven't figured out my workflow completely, it was only last year at university when I took to my modelling more seriously. As for the door not matching the wing, that is because I have only briefly shaped the wing and due to the complex shape that they tend to…
Follow your refs better. 1. Top back end of the Upper, you're missing the Charging Handle. 2. Top rails are the wrong shape, same for the ones on the hand guard. 3. Edges on the bottom of the magwell need to be more rounded. It also has a slight incline to it, it is not parallel to the ground. 4. Back of the Upper and the…
quality comes from the artist! lets also start like this. The biggest problem that I see currently with asset creation is that the "artists" need to know a shitload of abstract 3d knowledge and other abstract 2d tricks to get something down that ends up being an asset in a game. On top of that this knowledge for the…
Looking good, and almost there! A few things: I think the roof should be a bit more of a darker and saturated orange. The grooves between each roof slat should also be much darker and more saturated. The windows might look pretty cool with a slight reflection vector on them. I think you should model the top house's windows…