Driver side window was completely smashed in. They didn't take anything except for everything in the center console - which was a few mix-tape CD's. I don't get this though as my iPod, insurance papers, and disc player were still in the glove compartment. I'm guessing it was some crack-head looking for a few dollars to…
I was brought on to Warm Gun after this guy left, so I don't know the whole situation. From what I see, many people have worked on this mod and not 1 other person has had a problem with them (I love working with the team, one of the best I have worked with yet.) No one was ever told you can't show any art in your portfolio…
You're doing good, you've come a long way from the first post too. My advice if you'd like it: 1 - Make sure to work in the lowest subdiv possible. This will alleviate some of the muddiness of the sculpt seen in the curving areas (back of skull from profile view, ears, etc.) 2 - Weakest part right now is the ears. Ears are…
a lot of great books have already been mentioned, so I'll try to throw some new ones in: House of Leaves-Mark Z. Danielewksi(i think his last name is spelled right, this book is AMAZING) Flyboys/Flags of our Fathers-James Bradley Survivor-Chuck Palahnuk Inferno-Dante Alighieri Only Revolutions-Mark Z. Danielewski Against…
Hey all, Here is my first try at modeling a car, I decided to choose a classic model with a fairly simple design. I'm looking for any type of feedback be as professionally critical as you'd like. The high poly and low poly are near completion, I'm about to move on to unwrapping but would like to get in a few critiques…
The pulley mechanism in the middle of the arch makes no sense, the gondola supports that keep the car on the line would hit it, and stop the car completely. For that to work, the wire has to go over the top of the pulley, and the armature that holds the car has to curve to fit around the pulley as it passes over it. Note…
So I've began another character based off of a Sarus warrior from Warhammer Fantasy and I really want to push myself with this one and figured I should make a thread so people can give me some feedback and hopefully achieve that. So here's where I'm at so far, still somewhat blocking him out and getting proportions in…
Thanks joeriv : ) What you described is exactly the way I did it so far. Just wanted to know if there might be a better way to do it. But reading that others/you do it the same way is soooomehow satisfying. And yeah, I was also shocked by the amount of single chunks. I did not expect that. Tri count is about 4k.
Does anyone knows a terrain tools or just a simple way to generate them ? Looking physically accurate more or less? So far whatever terrain generator I tried , Gaea and such are only capable to do roots like looking errosion while I need more like a dried river bad with intertwined streams. Generative AI seems useless for…
Right, I'll need to go back and rework the UV's on the arm in 3D Coat. By the way, so far I'm seeing the 3D Coat tends to make UV's more rounded in general. Like you said, it will require more seems in order to get closer to rectangular shapes Thanks for the feedback