Concentrate on the Right side Menü under Model Tab and use Modo Layout with Top and Front View and 3D. Top and Front View is good for correct placing and Grid Snapping aka correct measurements. 3D View more for Selecting and Overview. IN your picture you see the left Menü, its not relevant in the following process because…
@Optimus thank you! I referenced o/w a lot for it First texturing update, anisotropic hair just doesn't come out as good as blizzard's (it's not aniso here) if anyone has an insight to it please share! The stomach device thing still feels weird, I might swap it if I find something better.
Believe me, I would if were possible. But because I have a HUGE employment history gap. No one will hire me w/o prior knowledge and experience for any fastfood/retail/corporate/professional work here. Everything today in my location demands experience, and history. Which neither I have...
This. When my wife and I move after my time w/Bungie next year, I will have my own personal office set up away from our home. Some people find it beneficial to leave your personal living space to keep you focused while you work.
First, sorry about the double post and bump, but I'd like to get some crits on the base/pad I've been working on for the generator :) : The path to the pad: The pad: Altogether w/tinted glass (aka a semi-opaque plane): Too busy? I'm planning on adding some more brackets and wires on the side of the pad.
Can't create Combination targets in the Shape Editor in Maya. This is what was in the console. doCombinationShapeCreate 1 0 4 R_LidLower_CTR;
// Error: file: C:/Program Files/Autodesk/Maya2019/scripts/others/doBlendShapeAddTarget.mel line 66: Error: Invalid transform name for transform space target. // There is no…
Hi can anyone tell me how can I remove the extra space between these two layouts ( Check screenshot) if ( `window -exists "nameWindowss"` ) { deleteUI "nameWindowss"; windowPref -remove "nameWindowss"; } window -title "3DG NUT" -s 0 -widthHeight 200 145 "nameWindowss"; frameLayout -cll 0 -li 170 -labelVisible 0 -bgc 0.25…
Hey all. I ended up making a fairly full-featured 3D painting application as an offshoot of the game I'm currently working on, that I think might be generally useful. If it's something that anyone would actually want, I'm probably looking at eventually releasing it as a cheapo 30 or 40 dollar thingy, but hey, how would you…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
It's really coming together! I'm sure you already have thought about this but I feel like more dirt anchoring and weathering where the building meets the ground would really help further ground it in the space. Here's a good video I saw on that with a silly pun title. https://www.youtube.com/watch?v=QafpBUZIs-w