You can overlap a lot of these shells to maximize your texture resolution/density. Maybe since there are 10 cabinet shelf areas, you shouldn't stack them all into one uv shell since it'd look very repetitive, but maybe break them up into 3 to 4 stacks of overlapping uv shells. Could also take advantage of the fact of any…
Sorry can't help with the softimage issues. Yeah you can move your UVs apart to make sure there's enough pixel padding between the different shells. This value can vary depending on the texture size, 8 pixels between shells (so 4 pixels around each shell) on a 1024 is a good place to start. You really can't ever have too…
I heard Jon Rush (character artist) describe it best. Chocolate foil-covered bunny. Unwrap the foil onto a 2D surface with as little distortion as possible. UVs are "X and Y" coordinates on a 2D plane (0 to 1 range) that map to corresponding points on a 3D object. You learn where to place seams, how to make sure the UV…
They blazed their own trails, fighting to be autonomous and surprisingly when all was said and done they didn't sell their companies to the studios and then cry foul when they didn't get the cash or the credit they thought they deserved. I think you're right, it will have a positive impact when more devs fund and manage…