@Lee3dee: The Western scene was rough for me, and my oldest piece in the reel. I made that back in April and then spruced it up with the UDK and such... but then when I went to record with FRAPS it would record with super super low gamma and you couldn't make out anything in places that were dark because it just went to…
This model will be used for real-time rendering so I'm trying to optimize it more. This is the low-poly, but the high-poly is just a linked object with a subd modifier (Blender). It is full of edgeloops that are just there to make the low-poly and high-poly shade better. (Marked in green are a few of them). Do I actually…
A snow texture created in Designer for my 3D Environment. You can get this texture for FREE in Artstation Marketplace, feel free to use it. More photos: https://www.artstation.com/artwork/rA2x9E https://www.artstation.com/marketplace/p/kP2z/snow-ground-texture
hawken: the low end model is a single. and about speed: you can't tell that to a mac evangelist. unless you want them to call for a djihad upon you everyone else i guess knows that osx is pretty but slow and many seem to prefer just that. i'm sure faster macs offset the lack of performance but the mini is additionally…
"I'm late I'm late For a very important date. No time to say "Hello." Goodbye. I'm late, I'm late, I'm late." Finally managed to get a blockout done in CE3, learning, but at a slower pace that I'd like to have. Hopefully I'll have something to show by the end of this month. So here's the in-engine blockout(hope I did it…
Thanks for the feedback! I just smacked the white paint on it while I searched for my wacom pen that I've probably forgotten at a friends house. It looks thick I know, but I'll change that very soon! :) Once I've normal mapped the materials I'll make sure that the wood pops the paint! I know that it's going slow but I…
Hey, nice start. You're on the right path with your terrain textures, and making tiling textures. Once thing it seems like you maybe aren't getting, though, is blending terrain textures together. If you know how to use masks in photoshop then you've already got the basics. Blending two terrain textures is done by using a…
Been making some slow progress on this project over spring break. Just a lot of trial and error with getting my lows to match up with my highs cleanly, etc. Here are a few shots of both my exploded high and low poly layers. Any advice about the process (as I understand there are many) or crits are welcome!
@iam717 what does it look like when you do "Clamp Result"? This looks like the information is blowing out or over exposing. And what are the factors the factor slider is lerping between?