It was a mini tutorial on using splines or somethhing to make alpha plane hair by baking the splines onto the planes.. Can't find it with the search tool... :/
Hey all, There has been a discussion recently online about demo reels in a portfolio, their worth, and the weight they carry in a student's education. While a bit of a rant, I listed out the reasons against a demo reel from my own perspective as a Lead/Hiring Manager/Portfolio Reviewer.…
Created materials in substance designer, thanks XYZ School team Asset created Using free asset KiteDemo, InfinityBladeGrassLands, Environment_Set part -I timelaps in ue4 https://youtu.be/2iOG66CDSVA
I have been busy wrapping up me first term at AnimSchool and haven't had a chance to post here. So here's a simple video highlighting what I've worked on in my classes: https://youtu.be/3uTQbSi58Ls
Just got done crunching, this is only slightly more messy than usual. fullsize: http://www.johnyontehspot.com/pix/crunchdesk.jpg This is where i fap BTW: http://www.johnyontehspot.com/housepics/CIMG4130.jpg
Thanks for the detailed and honest feedback Bagel, it's definitely appreciated. Wow a lot to unpack here haha: * The shading issues. Usually this happens with triangles at poles and usually I don't know how to fix it without adding in more geometry which I typically don't want to do for the sake of poly count. I've tried…
I'm quite new to writing shaders but this one problem has made my hair grey way too quickly: I'm trying to write a foliage shader with good looking backface lighting. The problem I'm having is the post process AO in the project. Whenever I use anything other than the Standard lighting function, the AO behind the object…
here is my first attempt at a model, its the TIE interceptor from star wars using the Maya 8.5 PLE http://a704.ac-images.myspacecdn.com/images01/95/m_a6034697224aaded114cea7a7249d37f remember, this is my first attempt, so dont be too harsh, but critiques are welcome