Please read this ad in full before applying, in order to ensure that you are able to do the work. Hi. My name is Kevin Giguère, I am a full time indie game developer and founder of Dragon Slumber. My partner and I are currently working Astral Traveler, a stylish mix between F-Zero and an endless runner for PC, Mac and…
I completely forgot about that game. It was one of the best puzzle games I've ever played, the art style and overall atmosphere is quite beautiful. I purchased it for $10 back when it came out, I'd imagine the price is still around the same.
Hey everyone, I was recently told this by a person who has worked 22 years in the industry. That If I do not have a game out in the next 4 years I will not / never get a job in the games industry. I am currently 26. I do not have a published title to my name. Is what he said true? I also have some learning disabilities. He…
I Use Maya 2019 and when I want to use quixel color I get this error # Error: ImportError: file E:\software install\Quixel SUITE 2.3\colors\main.py line 1: No module named PySide #
So basically I'm making a game which has two players in the same view port, and both players are forced forward automatically like in temple run. because of the camera its important that both players remain in the same area, preferably running at exactly at the same speed the whole time, but obviously when strafing you…
Don't you have like massive copyright issue with your entire game story? I mean it's kind of copy-paste from 3 anime: No game no life, Mirai Nikki, And Zero no Tsukaima ( which you didn't even try to hide, you're just literally even copy the name). Not to mention the resemblance with SAO's world name Aincrad who have the…
What is the correct name for the maps that accompany the diffuse map? E.G. spec, normal, emissive. I've been referring to these for years as support maps, I just made that up though. I heard a CG Supervisor refer to these once as attribute maps. Is there a correct technical term for all the other maps you need to support…
Hi Everyone, We are officially releasing the Bounty Arms Alpha Demo to the public to play. Best played with an Xbox 360 controller. *Update: This is now the UDK standalone version which does not require UT3 anymore. Name: Bounty Arms Version: 0.36 Compatibility: PC Web: http://www.moddb.com/games/bountyarms Blog:…
Threewave Software will be at the Montreal International Game Summit this year. If you happen to be in the Montreal area and are interested in moving to Vancouver, British Columbia, come down to the convention and meet with our Director of HR, Kathy Gibson. Threewave Software is the premier video game development studio,…
Hi, my name is Alex Kassabian and I am a 3D Artist that focuses mostly on environment and props, but I also have experience with character art. I'm looking for remote work for games or similar projects. I have experience creating assets for PC/Console and VR (both PC and mobile) in Unity and UE4. I am experience with the…