Why is this in the animation section of the forum? The focus of the reel is modeling and texturing, which would belong in 3D Art Showcase & Critiques. (Mods? @slipsius ?) A few things I see: + Deadpool diorama is fun! The chibi look is entertaining and well-executed. + Cool sharp & flowing forms on the Batmobile. + Good…
That is one nice physically based pbr 3d/2d cartoon art stylized hand painted AAA but indie WIP of a photo realistic low poly scene. But seriously you are making this so hard for yourself. If I remember correctly a while back you said you'd focus on making props for your portfolio(I might be wrong).Now when I look at your…
About Our Project: Attention Environment Artists, We are seeking environment artists to join our team and finish developing Hanako - Soul of the Samurai. You must have experience working with 3ds Max, Photoshop (texturing), Zbrush (high->low poly projection techniques), experience using UDK and/or UE4 (I can teach you UE4…
brace yourself this might hurt a little... firstly STOP PUTTING EVERYTHING ON AN F-ING TURNTABLE! i dont mean to shout but seriously it looks very very amateurish and totally fails to show off your work in a good way. everything about your demo reel says something about you as an artist and being lazy and using turntables…
Hi everyone, as the year will soon be over we will start to upload some stuff we did over the past few months. As some of you may know recently a few artist friends/colleagues of mine and i merged to form a small group of passionate and experienced artists, due to the fact that often times studios don't want to outsource…
Project Title: Hanako - Soul of the Samurai Positions Open UI Artist Character Artist Environment Artist (scroll down for preferences, requirements and payment info) Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of…
there's nothing that will ever guarantee an interview, but this is what i watch hawk-like for in portfolios : - a solid understanding of the basics that 3d game artists have built up over the past couple of decades but so many entry-level portfolios completely fail to grasp : every last polygon, pixel and UV co-ord used as…
Hey Jeff thanks for the feedback. Well firstly let me say I'm a noob in environment art, I didn't make that since school, like, 4 years ago ^^. Wanted to be a character artist but it didn't go well so I gave a try at env art. Let's say it's my first scene in 4 years. I understand that pushing the work as far as we can is…
1. I don't think the 'High vs Low Poly' thing is the decider, it's more a case of where the asset will end up. Regardless of how the textures are created, your target platform will determine your triangle budget. Hand painted textures and toon styling are often associated with low poly because the large majority of…
Joeriv: haha I might be one of the few 3d artists who actually enjoys UVs (at least the final fitting to 0-1 part). It's def a giant puzzle! Teh Splatt, Powermaennchen: Thx! Battlecow: Too kind! I actually liked my original version of the cockpit framing more but there was one big problem: It wasn't functional. Oops!…