I know a little about the art side of things, and practically nothing about coding side. I've been working on a model that has screens and displays that ideally would display actual information in a game. Mostly, I am looking for advice on breaking up the UV and textures. Should I have each "screen" be its own UV and its…
Instalod looked pretty good. Houdini has some good tools, you have to put a bit of work in to get close to simplygon but if you're just working on your own stuff it's free. Ue4 has some pretty respectable Lodding tools. I expect you can export from that. It's important to remember that an automatic tool cant work around…
I'm working on an effect where I'm emulating the tracers one might see from the barrel of a machine gun. I want to see some rotation, as if there's not a lot of accuracy to the shots. Here's the problem: I'm stretching the particles out a lot so that they're pretty long, which actually causes two problems... First,…
Hey I think the character A's best pose is between 4 and 5. The characters knees just need to be bent a bit more to give him a relaxed less statue like feel. If the the chest on 4 is extended out forwards more it might give the character some agressive assertiveness, other than A looks great. For character B I would go for…
Finding the Mile High Club was one of the best things I've experienced in a game in a very long time. Saw it in the distance, jacked a Sukhoi and flew over. When I got nearer, I expected it to be some badass weaponised airship, and fell off my chair when I heard the music and got on to realise it was an elite dance club.…
I’m using it in Max 2025. I really just change a couple settings before hitting Go… adjust the interval to 1 sec, set resolution to 1920x1080, and point the directory and the file type to PNG.
I agree, and disagree to an extent in either direction. Personally, I enjoy well done minimalistic wear on weapons. I appreciate a subtle but realistic texture more than one that's been beat to shit, like you've seen in 10000 games over the past 10 years. If your setting is Fallout 3. Sure. I get it. But even games like…
Your site design is solid. The only change I would make is to have the default page be the portfolio instead of the reel. I'm guessing you'll find that most people won't look at your reel, and just look at your portfolio instead, I know I did. You could also improve the layout of your prop image as well. The weird thing is…
I was wondering if anyone has done any work swapping texture files to animate things such as eyes, mouth, eyebrows, etc. & what method they used. Any lego animations for mouth & eyes would be a good example. Here's a link to Batman from DAVE school [ame] http://www.youtube.com/watch?v=k_N9RL1qRWo[/ame] . I have tried set…
Hey Polycount! It's been a long long time since my last update as I've been working and also just generally busy doing some travel and other shenanigans. I did do some work on this project a few months ago but never posted it, and then I lost enthusiasm some. The main thing blocking me from continuing work was that the…