I need to start drawing more....a lot more. I'm pretty much starting from the beginning and I would love critiques. I'm going to start out by studying the head. Drawing skulls, drawing from pictures and occasionally doodle to develop my own style. So to start things off: Edit: Got rid of crappy doodle.
TL;DR - Latest state: Turret concept. Some very rough ideas: I like this photo of a Marco Polo sheep skull and want to do something with it: So I drew this: But it looks like Brian Blessed doing a cosplay of Marowak. More development needed. Also a sketch of what the den could look like.
Hey guys, So I decided to give anatomy sculpting a try this year, so I'm sharing what I got so far for any possible feedback. Doing this alongside drawing to improve myself, so go nuts with feedback! Hands: Skull: I'm keen to improve at this, so any feedback on these would be appreciated! Thanks for looking!
One of my concepts for the Weapon Finish Contest. A space suit with a bullet hole causing cracks across the visor, and either a dark void or a skull within. I'm thinking the m4 would go well, a darkish theme, but the awp could look good. Else I might go outside the competition entirely, and use another weapon.
I agree with all the thigs said above - I would also consider making the lions a bit bigger. If you look for example at the raven skull decore thingy it almost fills out the entire space, same as with the shark and the dagger. But otherwise good job so far :)
Human skull I'm working on in zbrush. I making it as a low res insert brush to get comfortable with the interface and tools. I really like how it's coming out (being it's one of the first ones I've done), so thought I'd share. Critique's welcome - WIP
His skull/neck area looks a bit thick from the side. It's a great start, like JadeEyePanda said, it would be good to have an idea of what you're going for. Whether you will need gloves, or fix up the hand anatomy a bit, same with the feet and stomach regions.
Too many triangles in the candle and the wick, not enough in the skull. Those teeth are way, way blocky. The flame could be optimized more, too, but it's not too bad - then again it can be fixed really quickly because it's such an easy shape and you just need to cut 2 loops or so.
Altered the shape some more including the jawline, new set of eyes, altered the upper body, changed the diffuse and spec a little, connected the hair and skull and redid the diffuse on the hair but its not coming through as clearly as i would like may need to redo the normal map for it.
Ears should be moved backwards to right behind the center line of the skull. Take a look at nose reference. Her nostrils are sort of ending abruptly when connecting to the face when they actually steer inwards and fade out. A subtle thing but it'll do a lot I think.