Hey guys,
So I decided to give anatomy sculpting a try this year, so I'm sharing what I got so far for any possible feedback. Doing this alongside drawing to improve myself, so go nuts with feedback!
Hands:
Skull:
I'm keen to improve at this, so any feedback on these would be appreciated!
Thanks for looking!
Replies
For a bit of feedback I'd start with the hand. Did you use reference from a picture or yourself? Is the hand mean to be a mans or a woman's hand? It looks like a males hand because the thumb bone is protruding more, but is good to know the intent. I'd also recommend modeling the hand in a more relaxed position, it will help your hand sculpts look better unless you're sculpting a dynamic hand.
Here's an example of a relaxed hand pose, notice the position of the thumb, when it's relaxed it naturally hangs low.
Seeing the hand from the side also points out that the volume of your top hand is too flat.
Imagine the shape of a slightly bent piece of paper the highest point where the index finger is, although the knuckle of the middle finger is the highest.
Hands are hard man, just gotta keep practicing! :]
For the skull I'd recommend taking it a step further and trying an ecorche.
And also made some feet. I learned that it's probably best to make unique Ztools for the nails than sculpt them into the model, so will incorporate that into the next hand sculpt. Here we go:
Critique away!
Not much this weekend, but i did try my first ecorche!
I have only done one half of the face whilst I studied the muscles, but critique away anyway.
If you know any consistent anatomy resources online, also let me know!. I have a PDF and will get some books, but any help is appreciated!
Just did a quick one today for female hands - got some tips from work so my process can be sped up.
I did a bit of studying up on the female hands' differences to my rugged man mitt before, namely finger ratios, thickness and the rigidity of the underlying shapes.
I feel this one's a load better than my last bunch, but still, everything can be improved. Critique away and I'll see to it that I fix my mistakes!
Sketched out a male torso from scratch today, super rough but I thought worthy to post (excuse the butt crack);
Critique welcome!
In the meantime, whipped up some leg muscles after my holiday:
Back from a brief hiatus to bring you this torso sculpt which turned full-body almost by itself. Feel it's way better than the last, but nevertheless crit away!
Female torso next, so I may have to put a nudity warning on the thread.
Late again, but here's a female torso anatomy study:
Not sure what to move on to next, may try some more detailed skin-on sculpts but need to decide on it first
Critique appreciated!
Not perfect and could be more detailed, but was just using this to get a feel for the workflow. I'll go for a female face next, then on to some different body types.
Crit appreciated!
Here's a sculpt of Arnold's anatomy that looks pretty dead on that may help a bit (he even has a sketchfab to help you get the right angles).
https://www.artstation.com/artwork/GDr0d
I've done some adjustments to proportions of the sculpt as you suggested:
Most notable changes were the nose, cheeks and jaw, making the head a bit longer and narrower in the process.
Feedback always appreciated, even on previous work!
One of the fundamental advice that I've come across and told, is "Form before detail".
A lot of modellers try to throw in as much detail as possible, like skin pores and wrinkles, before the forms are correct. The details aren't what makes the sculpt, but the underlying forms and muscles. Make sure to get those correct before applying the details.
I went back to basics and smoothed out some of the detail from my sculpt - I realised making this that a lot of my reference images were just Arnold in general and not a specific point in his career, and faces change. So, I opted to focus on a Terminator 1 Arnold and make him look less like Hank Hill
I removed the hair for now and focused on narrowing the face and nailing the nose and mouth, as well as his proportions around the jaw.
@Elithenia
I took your suggestions and posed my bust similarly to some of my ref. The last one's ref image is technically cheating as it's a bust made by Peta Checodaev, but it was the most decent profile ref I could find at the moment:
As always, feedback appreciated - I want to nail Arnie before I move on, so if there's anything glaringly bad, feel free to point it out.
Thanks for the help so far!
Or this guys work
Youre definitely improving.
The area around the nose needs to be pulled out more, its very sunken in at the moment. Also the large shapes of the face need to be more defined.
He has really defined masseters that can be seen very clearly from the front.
I focused my efforts on the shapes of the face and edited his moth, eyes and ears for better proportion, removing his scowl in the process, which helped a lot - he's now got a more neutral facial expression which is more ideal for a study.
Feel free to add feedback, it's all been helpful! I may move on to a female face now as I felt that although I learned a lot I spent too much time on Arnie.
This is my first female bust study so it's not perfect, Crit appreciated!
Lipstick has you over defining the upper lip. You see a sharp difference (in color) and that has lead you to exaggerate the transition in your sculpt, but it's not "that" sharp of a contrast if you subtract the color difference. You should look at it and try to filter out "the importance" of color when you're at this stage.
She has a surprised look in your sculpt, because the skin above her eyelids and below her brows is incorrect. It should push out and sit on top of her upper eye lid. As people get older that becomes more and more pronounced and starts to overtake the eyelid, so people get their eyes done. Really take some time to study eyes and not just Scarlett's. Figure out the universal anatomy, how they move and really dig into it. The more info you have, the more you will sculpt into your characters.
Seek out and follow other artists anatomy studies, it might help to document your own as you go. Not just for others but for yourself. It's one thing to see something it's another to ponder it and document it. Its the whole "take notes you'll remember it better" thing, it really does help a lot of people.
The brow ridge seems over pronounced and the jaw line seems lumpy which might mean you're sculpting at too high of a subdivision or not masking off areas and your brushes are creating unintended artifacts.
I looked at more references for Scarlett and smoothed out the lower parts of the model and detailed the eyes and eyelids more. Here is my result after an hour's tweaking tonight: