It seems sily to have the roof completely uniquely unwrapped, what type of game is this for? I would just have 1/3rd or 1/4th of the roof unwrapped and just tile it.
So... I am in too. I am going to try something like pirate gallion stuff. Throne made of shipwrecks of destroyed ships, alligator trophy ect. Software: 3ds Max Zbrush xNormal Photoshop unreal e4 maybe Substance software... will se
I don't really have the texture space for vines. I'll be adding a roofing trim over the tops and where the roofing meets the building and overlaying some grime/gradient though.
found out the problems =) UPDATE~ ^I also fix my roof its not as messy anymore \o/ ... will post screenshot tomorrow for the roof after I add the alphas edges
Yeah that's the one. So for one ID in Max I'd have the house (excluding the roof) textured and in another ID I'd have a tiling texture for the roof? And apply these in UDK right?
Hi people Here's my last Converted vray scene from Evermotion to Unity5 in real time. Except the directional light, all the light are baked. [ame=" https://www.youtube.com/watch?v=NkwAyiT4CIQ"]https://www.youtube.com/watch?v=NkwAyiT4CIQ[/ame]