I have been told time and time again that my textures look too muddy. This is just when people are looking at the Diffuse texture, never accepting that the Specular texture next to it will embolden it's effect. Is it wise/common for artist to place/paint a certain amount of light and specularity into a texture from the…
For the baking and texturing i use substance painter and am using layering materials (Base, Details, finer details) with triplanar projection (also if i used in masking fill-layers). I just recognized that the screenshot with all materials hasnt been uploaded here before, therefore the confusions: i am sorry, this is my…
Is it possible to attach a volume to a player? What i want to do is have a sound bound to the player (sort of like radar) Tried looking online into attaching volumes to players...
Team name: New company start-up: Surreal Logic Project name: “Martian Worlds” Brief description: This is a new game just starting up, but I’ve been working out the concept for well over a year now. We will be building a universe, and you'll be able to help sculpt whatever planet you can dream of. Visiting worlds and…
Job Title: Animator Ideal Candidate: Animator who understands the video game 3D pipeline inside-and-out and thrives in a small team environment. An individual contributor with strong written communication skills and ability to self-manage and stay productive while working from home. Location: Anywhere. Fully remote…
I feel they need to do something VERY different to make the game stand out. All MMO's seem to be the same. Starwars was suppose to be a game changer, but from what ive seen, it really isnt anything different. I agree that it should be first person and no auto attacks. Kinda like hellgate: london. But you know... better.…
I'm not going to argue with you over the slightly pretentious air that surrounds the game. Jonothan Blow gives Derek Smart a run for his money, but if your product is good then you can get away with that to some degree. And Braid is a good game. The unrepentant Mario tropes are there to get the player into the game…
I'll agree that L4D's boxy environment art (which isn't always the case, but most of their maps are mostly brushwork and it shows), effects, and weapons leave something to be desired visually (they're serviceable, but not up to Valve's usual standards), but the biggest issue I have with the game is not being able to see…
Hello, my name is Jack. I represent SymmetryGames as the lead 3D Artist and Director of Prevail (our new game). Before I explain more about the actual job, I will explain the stage we are in, more about the game Prevail and other details. Game very basic story: Prevail, as I stated before, is the game we are currently…
SHINOBI LIFE ONLINE Hello everybody. We, enthusiasts from around the world, have been working on this project for almost 2 years. The goal at this stage is to bring the game to a suitable condition for the presentation of a Kickstarter funding campaign. Once/If the game is successfully funded, we will then proceed to start…