The goal of this piece was to get a better understanding of stylized male head anatomy and to get a better comprehension of darker skin colour and what tones to use. It was inspired by a few images I found on Pinterest - I combined the looks and aesthetics and it resulted in this idea of a character that collects souls.…
Hey guys, I'm a lurker but this is my first post -- I've been doing ZBrush since October and discovered Substance and Marmoset. The model is sitting at about 10k polygons right now with 4k textures. Feedback would be awesome. - PK
TLDR: Your stuff is too clean and lacks a soul. Ideally you want to create art (for games anyway) that doesn't look like it's a render from a corporate catalog. Example: Your problem isn't so much the models, but the materials/lighitng/composition of your scenes. Most models for games and environments (yes those that…
I decided to learn a bit of zbrush and made this as my first project, following a tutorial. Tell me what you think. I hope to improve my anatomy as I work through more exercises (specifically demon anatomy lol).
Yeah I'm basically just going to recap what everyone else is saying but whatever. I wouldn't fall into the trap of spending so much time on your models just to rush through the texture part. It really is at least 50% of the process if not more, and can make or break your models. That said, there are some solutions…
Near the end of this video I do some slow panning around some trees to get a better sense of whats going on: i think the main thing is that there just isn't any hard lighting at all which gives away the cards. Very soft lighting, whichever cards are facing you always seem to be a little bright sort of? The billboards are…