@kritskiy OMG YES!~ THANK YOU! :D @CreativeSheep , I think if you take the two steps of 1.de-perspective then 2. warp, you would achieve that. Then again I understand a 1 button press for that would be interesting and "more efficient?", idk.
I'm very disappointed with this one :( , I more I use it, the more I want to go back to 2009... And it doesn't eat less memory at all... it idles at 400k for me... while 2009 did around 200k... I totally agree with you j_bradford.
Rick: That blue is a bit too "blue screen" for my tastes. That Silo icon beckons however. Can't wait for Silo 2. Asherr: That Star Wars matte painting is great. So many little details for the eye to explore during the idle minutes of the day.
Looking good Will but 7k? For something like this that is not that complex seems way to high. For a prop like this I would expect it done in 3k or less easy. idk it is a folio piece so i guess its cool. Cant wait to see the scene all finished
Nitewalkr: It's low poly as I'm aiming for 30fps on the 3G iphones (currently its around 24fps idle, and 20fps when theres movement and shooting going on) Kaburan: Awesome, I will see if I can give those models a little more love :D
Really nice job, i've just looked all the thread ! The skin doesn't actually look like skin on the close shot but idk how to do it. Btw, a zombie just can't get white clothes, they must be dirt ( not dark everywhere, but can't be white).
Yeah man, boards of canada kick ass, one of the few idm bands i like. more danko jones. this time from the 2002 album Born A Lion Danko Jones - Play the blues [ame] http://www.youtube.com/watch?v=QQAlyfXCxJk[/ame]
I have decided to do the British army in the fancy life style given thats the only one i can actually see the model when i paint. So far i have this. Still a little ways out, but something is better than nothing
http://imgur.com/y46IwDx IDk how to upload images >>
I've made a idle flying angel animation using xtra bones using 3ds max biped, attached to the spine using the xtra bones box with an arrow on it and by connecting them in skematic view. When I import the Animation into UDK the Wings attach themselves to the root of the biped. Please, how do I fix this?
Magus' Lair Idk If it were me, I would have chosen the Tyranno lair; there is just so much more to it. As for this one, it needs more omph. Perhaps add somethings that weren't in the original piece. Maybe a gargoyle or two in the background or maybe some more glowy fixtures