Seriously, ShadowPlay is awesome for recording the desktop. Between Camtasia, Fraps and Debut Professional it has the best framerate. Quality is good on all of these, but the the video just looks so much smoother with ShadowPlay. Debut Professional has a lot of features though, you can record multiple screens at the same…
Small update. And a new issue. Here's the crazy workflow I did:* Created a silhouette vector line object in Maya and extruded it * Brought that into zbrush and gave it some better depth (and that's how it got doughy) * Brought that into maya and used the quad draw tool/make live button to make new topology * Then modified…
Welcome everyone to the 101st Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along…
Super Happy Cow: huh?? i can have less islands?? hmm what is this blasphemy :P also can i give the whole model 1 smooth groups or is it best to give 90 Degree angles a dif smooth group? i normally give 90 degree edges a dif smoothing is that ok? i normally detach hard edges in my UVs i guess that's why i have so many…
my guess to the above request: Seems like a "art-test" or some variation, 6 month(probation) timed trial & this maybe wasn't supposed to be posted? Some parts seem very busy with the edges where they might not be needed otherwise this is pretty sharp looking so other than what i mention as a possible issue i do not see a…
most of the time i get references for jobs that are super small and blurry. That's your job to translate it. No trick to it, just use your best judgment.
could someone in their spare time make something similar to the image below just so i can see what different and better ways there is to create something thats going to be up close. ive used vray and 3ds max with vray displacement map and bump map along with reflection map. here is a reference image here is my attempt
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
Hi guys, just looking for a bit of advice in regards to the low poly workflow for a character I'm working on. I'm having some trouble working out how to approach it due to the long coat and how it would theoretically move on a biped rig or under cloth simulation. Should I low poly the character without the coat first, then…
Im known for my 50 50 splits. Just ask the boys in the hood. What I intent to do is firstly create a quick, but extremely valuable game to earn some cash for the team members. The tittle is described as follows: Beserko Stray Cat Its an animal freestyle adventure games that is nowhere near as pathetic as all the other…