ok I have this posted in another forum, but I figure I will be true to my poly count comunity and show my latest works Im currently in my last 3 quaters of school, and already having a job working on some casual games, so Im pretty set on just job security and all that jazz right now. But im pieceing together a demo wheel…
WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We got our start in the PC, Super Nintendo and Genesis era of gaming, rode the educational…
Hello everybody, I would like to share with you a hotkey managing application I've designed. LiteKeys is a hotkey manager for Windows operating systems designed to assign hotkeys for multiple keyboards connected to the computer. The original purpose of the LiteKeys is to improve ergonomics while working with graphics…
Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital special effects. At Platige, we combine film and advertising work with a strong passion for art, education, and entertainment. Right now we are looking for: COMPOSITING TD with strong…
Technical Artist Art – Frisco, TexasGearbox is looking for a motivated Technical Artist to assist in the identification and optimization of game content, to ship efficient AAA quality games. Please note: If you are looking for a Technical Animation or Rigging position please check our animation job listings for any…
Thanks AlexJ, forgot that echo all wasnt on by default so wasnt getting the command i needed. And of course there's a thread exactly for this already once i captured it =) https://polycount.com/discussion/89586/maya-preserve-uv-toggle-script-debug-help <-incase anyone else needs it setTRSPreserveUVs(!`optionVar -q…
ya thanks for the ideas, i haven't started the environment yet, since i wanted to figure out what is possible first. If i just make this for portfolio reasons i could just fudge it with the vertex colour gradients and the worldpostion, dot product and animated vector. but ya i really was more just wondering if there was…
I think its important to remember they are on a 3 stage plan based on feedback users gave them. Speed, Stability, New Features. After releasing 8 they hit the road and knocked on doors asking what users wanted we answered back, 1st speed, 2nd stablitity and then in a distant 3rd was a long wish list of very specific, very…
If you are a community member of the Wildfire games' forum, you might already had noticed that a new modding team is being formed, which consist of a few old modding teams. The merge process being almost finished, we discovered that we could use a few additional hands to help us in modding several aspects of game, with the…
If you are a community member of the Wildfire games' forum, you might already had noticed that a new modding team is being formed, which consist of a few old modding teams. The merge process being almost finished, we discovered that we could use a few additional hands to help us in modding several aspects of game, with the…