Traditionally in games you would have an attachment node and the weapons would connect to it. That way you can attach any kind of weapon to the node without effecting your main model, it also leaves it open for newer weapons later. Normally you could work on it all at the same time in one scene file and export separate…
The vast majority of the surface area in a 1m square of grass is near vertical and a pretty significant proportion of that is facing away from the viewer As such... if your light source (the sun) is on the other side of the patch of grass from you, any light going in has a relatively low chance of coming out in the…
I've no antivirus watsoever, the last (and first but I'm responsible I was foolish enough to bypass google warning message about the site I was visiting !) time I got something evil inside my comp was a few month ago, pctools2011 and it's a rogueware. What I've learned by studying various known virus/worm code, is that for…
looks neat, reminds me of rtzen, just even more artist friendly than it rtzen but I think rtzen has died or so... also had another app in mind, a procedural texture generator which was similar intend on doing something similar (graph based) for luxinia's shader editor in the future as well. about the price, well…
No, it works on ALL triagles. Read it carefully, I'm not multiplying the height x width, I'm doing a cross-product between two edge vectors, and the definition of the magnitude of a cross product is that it is the area of the parallelogram formed by the two vectors. (from…
For the UV, at least on UE4, there's a solution (I can't check if it works, because I don't have UE4) https://forums.unrealengine.com/showthread.php?1861-Tutorial-How-to-proper-export-a-FBX-scene-from-Cinema-4D-to-U4-with-2-UV-channels I don't like the UV tools too, but I'd like to see if with this:…
this is what we suspected. we really wanted all maya nodes to be animateable and viewable in realtime. as you decribed, the only way to get this is by coding everything in the cgfx shader. plus we need to add this feature to our game engine exporter. bad luck for now, but thanks for your input.
Wow spug, nice! The snow is really well done, very atmospheric. Solid animation and the art style is so graphic and polished, you guys nailed it. Hook us up with some beta codes when the time comes! :D I've never played an MMO, but I wanna play this.
Mostly coder, but i try to learn other arts too. Since i'm a FPS freak having a few FPS-like engines almost made (but none finished :-P), all my model work is made to be used there. Skipping the extra blahblah that comes into my mind right now, i decided to make a small one-handed shotgun-like gun, similar to the one used…
Hey there everyone! I know its been a while since I updated this thread. Had some things to take care of IRL. But im back and working on my project again! @LeahM Thank you so much! those words mean so much to me! :smile: So I made a pretty big decision with regards to my combat system. I recently picked up For Honor from…