I think what helped me, not only as a 3D artist, but a PAINTER was to take a concentrated crack at creating a handpainted character in the vein of World of Warcraft. Why? Because it force me to not only worry about material definition and good character design, but asked me to solve problems like "Where should the values…
@Dan! Thanks man!, I do hope to revisit the judge as I'm not very happy with how he is right now. I'll keep the comments in mind :) @Chrisradsby Cheers, I really enjoy sculpting stylized characters. Expect to see more soonish =P @BrontoThunder Thanks!. The redesigns for Dota2 are really amazing. It gave me the inspiration…
Thanks! I initially wanted to push for a more stylized look (imagine if WoW went with dx11 tessellation and physically based shading.) Now that I look at him again I agree with you. Since it's out of the lowpoly range it calls for some grime and extra details. I'll for sure add some of that in. I'll layout my goals for…
sure @snake85027 heres the finished cage helm heres some wip shots the shoulder design was completely changed after this pic, for a more "warcraft over the top feel" this was working on getting the helm shape correct. here i started on the horns and details, horns are thin foam from jo anss fabric, the main helm is…
Unwrap one link,copy it several times and make a chain. You could then do one of two things: - use a small tiling texture. In which case you need to unwrap the link like a bent cylinder-> making a perfect rectangle in the UV. You could then offset the whole texture to move the details around to different places on the…
Well....its Bachelors in Software engineering (since now is the best time for me to return to college and complete what my initial goal is) How it is related to game dev? The Programming part and also since my college is a Microsoft NUT they do have an elective of game development which is so not related to the game…
holy christ 2 more huge posts. i gotta read. Vig-- hmmm well not every game does need to be a profound statement. I just wanted to bring up this issue and hear what people had to say about it. if you enjoy world of warcraft, go for it. i responded to you in my post that i edited. sorry, i should have kept that bit. I never…
If people can get anything for free, and get it easily, then they will. ...And that pretty much sums up the issue. If anything is accessible consequence-free, people will grab it. Though illegal or morally reprehensible, you just won't be able to convince them not to. Some companies attempt to get around this by making…
My 2 Cents is to start SMALL very SMALL and then work your way up to a big game. I have seen to many people and to many MOD shoot for the stars only to wind up on the launch pad with a broken rocket. I would suggest that you make first make maps for Unreal(Any of the Unreal Tournaments have an editor it think) or Never…
Well having seen a large release of games lately such as Doom3, HL2, Halo 2 and World of Warcraft just to name a few I have noticed a lot of people arguments against any of these title is that they are un-original and uninspired, evidence of that being that most of the games released lately are sequels. But my argument is…