Hello! We are a budding indie game studio looking for an animator/character artist to build a complete model of a dog for us for our upcoming game! The dog should be able to express a variety of different emotions and have a diverse set of animations for various actions. We are looking for a low poly/cartoon/cel-shaded…
To the Game Animators of Polycount Wanting to let the few animators, that lurk around this corner of polycount, know that we have an Anonymous 8 man Animation Tournament being hosted at GamerReel.com (Hosting by me) -Until we demonstrate to some larger communities that there's growing interest and participation If your…
Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and collaborative work environment we value feedback about any aspect of our game…
Hi all, this is my first post on Polycount! (I've been a fan of the site for ages, just haven't posted anything) It's my first animation leaning towards looping and game style animations. It's an attack animation. https://vimeo.com/218995422 Looking for any feedback, crit or thoughts.
Hi, I'm Simone Tranchina, Italian 3D Artist. I'm looking for freelancing, or good job opportunities. I’ve worked in the computer graphic and videogame industry for as long as ten years. I started out working on TV shows, ads and short films. After that I turn to the videogame business working on iOS and VR development…
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
Hey everyone, In our last episode of Animbreak video interviews, we came up with an animation challenge for fun. Winner gets this loot! https://goo.gl/mz7hYL Rules: - The theme is "Happy" - needs to be a locomotion cycle - any rig, any medium, any length - due by 4/30, post it on twitter or facebook…
Pimpin another anime model :P. Its at around 850 polys, my budget is 1800. Credits to Davidskiwan for the refs. His name is Conan Edugawa, hes from the anime known as "Case Closed" in america, and "Detective Conan" in japan. Check it out: C&C welcome, if i get any :S. I know anime models aren't exactley popular here .
I doubt it's a problem that can be solved with IK. IK will only make an animator's job easier. If you were previously using biped, know that it handles curves differently. Biped uses quaternion rotation instead of Euler, which is the default for max bones and max objects. You could try switching the bones to quaternion but…
Hi All, I am clearly doing something wrong. I animated a simple walk through inside UE4. In the sequencer everything looks fine. I go to export the animation and hit the render button and the preview window doesn't move and doesn't even show the what the animated camera looks like, its like another camera? I am totally…