Wasted half a day trying to force chat GPT version o1 to do it . It's the one with "advanced reasoning" and slow as hell. At least it can recognize what's written in such washed signs from a track race video screens . I sometimes can't . No help for recreating it . just fancy pictures. Even when it seems to understand the…
New environment I'm working on. Going for Mirrors Edge type art style. Worried at the moment that its gonna come across a bit too plain, empty and boring but not sure what to do. Looking for as much critique as possible and I should hopefully have regular updates. First screen is what I have so far in unreal and 2nd screen…
Yeah, got my old mouse working again and did some more work on the pilot console: Have to add some holo projection devices for the main screen and the two side screen. Will also add some panel lines on the side parts with normal painting.
Try and figure out how weapons are put on the screen. Find how the weapon mesh is specified, (the name of the variable in the weapon object) and then find the references to that variable. Then one of them is most likely going to be making some kind of actor out of it with a stuck-to-screen property somewhere.
This should be very possible! "Is it correct if I make print screen from Photoshop Quixel swathes (save as .psd) and use this print screen into ZBrush for eyedrop color?(I imported it to ZBrush layout using Texture/Image Plane. I attached simple layout below."
I think the sentiment about the edges is that they read too sharp from a distance. So while you just showed a few screens proving that they are beveled, realize that these screens are pretty close up which isn't really how this asset would be viewed in game or presented.
might be the resolution you have chosen for your Flat screen (if it's a LCD screen, some graphics are garbled depending on resolution) I stick to tradtional CRT's anyway for digital art. As they still can produce 32 bit colour while LCD are still at 16 bit
Hi there You can also setup your active tablet space so that it is slightly stretched horizontaly - this will give you extra screen space on the right. That's the way I do it : photoshop layers and such just at the left border of the right-hand screen, accessible to the tablet range.
Hey Guys !! I have finish my Dragon head sculpt and this is my final screen, render with keyshot ! I hope you like it and don't hesitate if you have any suggestions Here other screen and better quality ! https://www.artstation.com/artwork/kab2y https://www.artstation.com/artwork/AyxQV
dude this looks great but you gotta make it 16:9 ratio? Like the illustration they use for their characters. So I'd spend some time through some mountain terrain in the BG and some sand blowing screen left to screen right. Elements like that will give the imagine more story and mood.