Hello guys, I've started this ArchViz project in Unreal. I decided to make a thread here so I can get feedback on it as I go. Main inspiration is traditional Japanese interior design. I made a block out today, here it is .
This is a little marmoset 2 scene I've been working on. Its inspired by this wonderful Min Yum painting. I still have a few things left to do on it like adding contact shadows behind the frames, titles for the books and some kind of pattern to the blanket. I'm not 100% about the amount of color and saturation in the final…
Unwrapped, baked, and almost fully textured! These are the planks for the dock and the roof. The roof looks very wet with some dry patches in the concept so I tried to mimic that in the textures.
Depends, but generally I would model one slice of the pie, then duplicate that around to create the whole roof. 1/4 of the roof would be enough to avoid obvious repetition.
Here's a bit I just finished up. All hand painted, I think I could of pushed the textures a bit more but I was time constrained. No custom shaders on it as it's only rendered in Marmoset. Using a temp floor just for the rendering sake. Hoping to be able to go back and create the rest of the foliage and the terrain but…
Hi my name is Jamie Rolfe, I am a 3D artist based in New Zealand and am available for work. I have a degree in Industrial Design (hons) and experience creating 3D assets for games, architectural visualization and manufacture. I have experience using 3D software such as 3DSMax and Rhino 3D as well as Quixel Suite for…