I'm trying to render composites from Max to After Effects and can't seem to find a solution to replicate a jar made of glass floating in water. I'm hitting all kinds of issues, but it's mostly the transparency which is kicking up problems. I'm very new to compositing so apologies if this is basic practice that shouldn't…
Hi guys, my second high poly model is in the making. Just wanted to share some progress with you! Comments and Crits are always welcome! I am pulling ideas from a lot of images rather than focusing on exactly replicating one of these because it doesn't seem like there is a standard issue ball. I have to fix some issues…
OK, im doing the dozer tutorial, author just loves just inset function of his and in one moment I wasn't able to replicate the effects on my model maya. He chose the entire side of the mesh and made an inset. It's sharp and looking good. In maya, I tried the same with extrude and got ugly result. Tweaking with extrude…
Hi, I'm trying to replicate the "crease+hard edge" look from blender into maya. But am getting stuck on the harden edge. As you can see the orange edgeloop is creased and hardened, but it doesn't smooth out in subdiv like it would do in blender. And to be clear, I don't want a bevel. I want a super sharp hard edge smoothed…
Here is a collection of my work, and will be posting as and when there is something post worthy. Feedback and criticism is always welcome, in fact sought out for. This is the first model I made after my Masters degree, hoping to get more practice in and get better at modelling / texturing. There is still much to learn,…
To be honest, there doesn't seem to be much of a difference between your previous attempt and this latest iteration. @Zi0 shared some insights that are pretty much spot on which is also supported by on the job experience so I'd suggest at least again, rethink your overall approach. Additionally further info that may prove…
Hey Adrian. I'm not sure if any of your pieces are quite at professional quality yet. You should probably just focus on characters, environments, or hard surface and try to become amazing at whichever one you specifically choose. You should find some professional artist's portfolios and aim for that quality, and also…
I replicate this too, and even tried every tspace in Handplane as well as Xnormal and Substance bakes and they all come out wrong. Unfortunately I don't think this will get a clearer answer without contacting them. This quote from a staff member is the closest I got: Same quote is also here:…
Lightmaps are stored in scene and baked lightmap data can be viewed but do not expect to import it, UE channel packs lightmaps so without some editor code you won't be able to even identify where in lightmap and on which channel your object is.. Lighting setup can be replicated.. If you have dense mesh and lights won't…
what do you see when you press "3" on your keyboard? do any faces magically appear? You could save your scene, restart maya, see if that fixes it. Could delete Preferences folder to clean up any possible messed up maya files. Try to replicate the problem again with a clean mesh and see if any of your modeling process does…