So basically I'm making a game which has two players in the same view port, and both players are forced forward automatically like in temple run. because of the camera its important that both players remain in the same area, preferably running at exactly at the same speed the whole time, but obviously when strafing you…
Don't you have like massive copyright issue with your entire game story? I mean it's kind of copy-paste from 3 anime: No game no life, Mirai Nikki, And Zero no Tsukaima ( which you didn't even try to hide, you're just literally even copy the name). Not to mention the resemblance with SAO's world name Aincrad who have the…
What is the correct name for the maps that accompany the diffuse map? E.G. spec, normal, emissive. I've been referring to these for years as support maps, I just made that up though. I heard a CG Supervisor refer to these once as attribute maps. Is there a correct technical term for all the other maps you need to support…
Hi Everyone, We are officially releasing the Bounty Arms Alpha Demo to the public to play. Best played with an Xbox 360 controller. *Update: This is now the UDK standalone version which does not require UT3 anymore. Name: Bounty Arms Version: 0.36 Compatibility: PC Web: http://www.moddb.com/games/bountyarms Blog:…
Threewave Software will be at the Montreal International Game Summit this year. If you happen to be in the Montreal area and are interested in moving to Vancouver, British Columbia, come down to the convention and meet with our Director of HR, Kathy Gibson. Threewave Software is the premier video game development studio,…
Hi, I'm not sure if this goes in here or in technical talk, but it doesn't seem technical enough so I'll just put it here. In my Maya 2012, hovering above any tool does not seem to cause the name of the tool nor their functions to pop up in a small white textbox like they normally do. Did I accidentally turn some setting…
Hi, my name is Alex Kassabian and I am a 3D Artist that focuses mostly on environment and props, but I also have experience with character art. I'm looking for remote work for games or similar projects. I have experience creating assets for PC/Console and VR (both PC and mobile) in Unity and UE4. I am experience with the…
In the past we've had secondary projects spring up and those designers formed organically from inside the company. Our old creative director was decent at designing certain aspects of those games but had trouble with other aspects, he left to join a start up that played to his strengths. That project was kind of…
I'm currently working on Westward, a multiplayer 2D online game where the players have to collaborate to conquer and settle a continent. Here is the link to a still very basic yet functional demo. I seek the help of artist(s) to help define the artistic style of the game. At a high level, this would involve deciding…
Oh man, I love UI critiques! I apologize if my response is a little wordy, but this is what I'm going to school for so I tend to get excited about it. I'll try to restrain myself :P Saved game screen: The text "Click to start a new game" get lost in the background texture. The X buttons in the corners also suffer from…