I've set up 6 cameras in my environment with FOV set to 90" and rendered out 6 images, I get a perfect cube map of my world quick time vr style. The problem is these look great when they have the fancy cubemap node hooked up to them so they are distorted correctlyo. But when I apply these to a polygon model there is…
Most Recent: STEAM WORKSHOP! _____________________________________ Hello! Teaming up with my brother Nate for this one. Explored a few ideas, but we're going to make our helmet and weapon design "chicken" themed. Mainly because it's hilarious. Chickens are cowards, HA! So here goes! First pass on concept exploration.
Hey Polycount! Building a computer from scratch for the first time, so I have a lot of worries going into this and definitely would like to consult people more experienced than I. Objectives* Double check parts list to see all components work. * Build a computer for roughly $1000 * Build a computer that will last 5+ years,…
hey I'm pretty new to this stuff but here's what I've done so far it's still in its infancy. concept: i know its pretty basic stuff but its enough for me to work from model: i might upload to sketchfab if some one wants to have a better look :)
Hey guys, I got a little problem with my AO baking. I try to bake this barrel, but i get a huge shadow on my AO. I currently try to use mental ray to bake it. When i add a skylight i get rid of this shadow, although i lose all my details from the high poly mesh. Can someone help me? I have attached screenshots from max.
The overall design is pretty cool, I really dig the steam powered gloves, and I love Greek Myths, although I think the name you chose was from the Roman version of the brothers, same difference. While the overall design is nice, you've got a lot of problems going on in terms of anatomy. For one you gave him an extra set of…
Hey there, I'm trying to do a basic fly-through of a weapon in Toolbag but when I adjust the Sky Brightness it only stays on the first frame, then reverts back to the default after that. I have manually keyframed it and even adjusted the node points manually but it always reverts back to the default. I'm still new to…